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The future of anatomical education: VR, 3D models, and AI poised to transform traditional cadaver-based learning

Middle East Health speaks to Dr. Mange Manyama, Assistant Professor at Weill Cornell Medicine-Qatar, about the transformative impact of technology on anatomy education. From VR headsets and 3D Organon software to AI-powered simulations, Dr. Manyama explores how digital tools complement traditional cadaver dissection while enhancing student engagement, accessibility, and personalized learning.

Middle East Health: Could you please de­scribe human anatomy in medical education?
Human anatomy is the study of the human body’s structures and systems, essential for understanding how organs, tissues, and cells function together. It is a foundational subject in medical and health sciences, crucial for diagnosing diseases, developing treatments, and advancing fields like sur­gery and biomedical research.

Middle East Health: How has technology in anatomy education evolved?
Traditionally, anatomy was taught using cadaver dissection and 2D imaging. In recent years, however, new technologies such as virtual reality (VR), augmented re­ality (AR), and 3D models have been in­troduced to teach anatomy, complement­ing and, in some cases, entirely replacing traditional methods in certain institutions.

Middle East Health: How effective are these technologi­cal tools?
Technological tools like VR and digital platforms have significantly enhanced the study of anatomy by addressing the limita­tions of traditional methods. While cadav­ers and 2D images are static and physically constrained, VR and tools like the anato­mage table allow students to interact with and manipulate anatomical structures in a dynamic, immersive way. These tools en­able multiple users to connect simultane­ously, fostering collaboration among stu­dents and teachers. They are particularly effective for understanding complex areas such as the perineum, head, and neck, which can be challenging to study through 2D images or cadaveric dissection. With VR, students can explore structures layer by layer, label them, and gain a deeper un­derstanding.

Additionally, these digital tools are ac­cessible, so students do not have to be physically in the laboratory for a particular time–they can work from anywhere. Our students are provided with headsets and can access these tools anytime, even at home. This flexibility enhances learning efficiency and ensures continuous engage­ment with the material.

Middle East Health: What technological tools are avail­able at WCM-Q and when were they im­plemented?
WCM-Q boasts a hi-tech Anatomage table, VR, AR, 3D models and simula­tions, and 3D printing, which allows the faculty to print and use a particular model for teaching.

The technology was first introduced at WCM-Q in 2017 with the Anatomage table, and VR was added two years later. WCM-Q has also procured enough head­sets for each student. It is worth noting, however, that we haven’t moved away from the traditional methods of teaching anato­my—the two complement each other.

Middle East Health: How accurate and reliable are 3D anatomical models in representing actual human structures?
At WCM-Q, we utilize 3D Organon Anatomy software, a highly accurate digi­tal tool that replicates anatomical struc­tures with remarkable precision, closely mirroring what is found in the human body. While some students prefer learn­ing through digital tools, others favor traditional cadaver dissection. For ex­ample, certain students find the physical aspects of cadaveric dissection—such as the sight of tissues and the strong smell of formaldehyde (formalin)—uncomfort­able or overwhelming, making them more inclined toward digital alternatives. This flexibility allows students to choose the method that best suits their learning pref­erences and comfort levels.

However, with digital tools, one can manipulate structures, but there is no haptic feel like in cadaver dissection. For instance, a student can feel how hard or easy it is to make an incision. Therefore, students who want experience in a proce­dure-based field prefer cadaver dissection because it gives them a feel that digital tools cannot provide.

Middle East Health: Can you explain how VR, AR,3D models, and simulations enhance a stu­dent’s understanding of human anatomy?
These tools allow students to dissect virtu­ally and discuss among themselves or with the instructor while looking at the same structure. In addition, some of these tools have functions whereby the instructor can track how the student is doing, provide in­dividualized feedback for the learner, and create personalized tasks to meet each stu­dent’s needs. Students can also work in a comfortable environment since some are sensitive to the smell of formaldehyde.

These digital platforms have also im­proved student engagement and interactiv­ity in the anatomy course; for instance, with VR, students are able to work collaborative­ly with headsets and their instructors.

Middle East Health: When WCM-Q integrated technol­ogy in anatomy teaching, how did educa­tors adapt, and how did students respond?
Thanks to the support of leadership, the implementation process of the digital tools at WCM-Q was very smooth.

Faculty, staff, and students also embraced the technology quite early on. To keep up with the evolving technology, faculty and staff undertake courses or attend conferenc­es, so they have been able to adapt easily.

Middle East Health: What challenges come with incorpo­rating technology into anatomical education?
When it comes to digital tools, the chal­lenge has been acquiring hardware and software that cater to all curriculum needs. For instance, with VR, you need hardware that meets the requirements of our com­prehensive curriculum. Sometimes, the software only covers a specific area, which can be limiting.

Cadaver dissection has been the traditional method for teaching anatomy for many years, and some educators might hesitate to incor­porate new methods. Most educators were, of course, trained using cadavers, so shifting to or integrating new approaches can be chal­lenging. However, at WCM-Q, we are all willing to explore, embrace, and learn about new tools as they emerge.

Middle East Health: What emerging technologies do you think will shape the future of ana­tomical education?
Technology is evolving rapidly, and I believe Artificial Intelligence (AI) will be a game-changer in anatomy education. AIpowered visual tools have the capacity to generate materials tailored to individualized learning needs.

With AI-powered tools, technology will focus on bridging the gap between education and clinical practice by offering simulations that connect basic sciences with clinical applications. For example, students can virtually practice performing a specific surgery and experience haptic feedback, enhancing their learning experience.

Middle East Health: Do you think technology will re­place cadaver-based learning?
I see this becoming a reality in the fu­ture, especially in the developed world. Things are evolving rapidly; for example, the Anatomage table now includes simulations for delivering a baby, understanding how the heart works, and interpreting electrocardiograms (ECGs)—features that were not available initially.

Currently, we are exploring Holodeck, a platform that generates images based on cadavers, enabling virtual cadaver dissection. Given this trend, technology may become the preferred approach for many, as running a cadaver laboratory is significantly more expensive compared to technology-based learning methods.

Dr Mange Manyama
r. Mange Manyama

Dr. Mange Manyama, M.D., Ph.D.
Assistant Professor of Anatomy in Radiology
Weill Cornell Medicine-Qatar (WCM-Q)

“Embrace technology as a tool to overcome some of the
challenges posed by traditional teaching methods.”

Dr. Mange Manyama joined Weill Cornell Medicine-
Qatar (WCM-Q) in 2016 and currently holds
the position of assistant professor of anatomy in radiology, as well as course director for Essential Principles of Medicine-B.

Dr. Manyama is a recipient of WCM-Q’s Medical Education Research Grants Program 2025 and the principal investigator for a project titled ‘Development and Assessment of a 360° Video-Based Virtual Reality Application to Enhance Medical Students’ Preparation for
Initial Cadaver Dissection.’ He has received multiple research grants and has published extensively in peer reviewed journals.

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